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Build stuff; Break stuff; Have fun!
Today is a creative one. I like working with Jippity on Logos, so I already made 2 logos in the past with this process.
For a Logo, I mostly have a clear vision on how it should look like in the end. So I can write clear prompts for what I need and tell Jippity what it needs to do.
For example, for my Pelletyze app, I had the idea of merging wood pellets with a bar chart. The Logo in my head was so simple, that Jippity and I could do it directly in SVG. And after some back and forth, the current logo on the app was born and I’m happy whenever I see it.
For the new one, I tried the same approach, but the logo was too complex to make it directly. So I told Jippity what I imagined and we worked on a basic image first. I also did some research and provided 2 examples how some Specific parts of the logo should look like. Providing images of something done or self drawn seems to help it a lot. We ended up with an image of the logo I wanted.
Now Jippity needed to transform this bitmap into a vector, which, I thought, will be a piece of cake for it. 🤷 After some back and forth, I told it, that we are stuck and the results it produced are garbage. We needed a new approach. Then it told me, that it is incapable of tracing the bitmap into a vector. Fine for me. So I loaded the bitmap into Inkscape, made some adjustments, and there it was: the SVG version of my Log I'd imagined.
I’m not the best with graphic tools anymore. Some years ago I was, with Gimp on Linux, but these times are over. And I don’t have the patience anymore for this kind of work. 😅
With the result, I’m happy, and I’m excited to integrate it into all the places. When this is done, I will present an image.
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Build stuff; Break stuff; Have fun!
Now that I have the UI for simple CRUD operations, I can clean up the code a bit.
This lays a good foundation I can build upon.
It makes me happy, this feeling of having a base on which I can iterate. Make small changes and directly see improvements. I hope I can keep this feeling up while improving the app. Small changes, small Features. 🤷
Another nice thing is when the UI goes from basic to polished basic. It is not much but improves the view noticeably.
65 of #100DaysToOffload
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Build stuff; Break stuff; Have fun!
The focus today was to add UI for adding, editing, and deleting entries. Which is now working but looks awful, but for an MVP it is enough. :D
While working on it, I discovered some flaws in how I handle entries. When I had this app in mind, I always thought that this should be possible from one form input. But while thinking longer on it, this would be possible but with a lot of effort. So this could be a feature for later. For now I want to focus on the basics. Still, I don't want the user to fill out a lot of form inputs.
With this day, I have some input fields that are simple but are doing the job. It is now possible to make simple CRUD operations within the app.
:)
64 of #100DaysToOffload
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Larry's 100
See 100 Word reviews of previous episodes here
Episode 5 cliffhanger revealed: Carol turned vlogger and documented the frozen, shrink-wrapped body parts that fuel the Others' Human-Derived Protein drink. The cannibalism is explained by the body, mouth, but not the brain, of John Cena.
Diabaté returns in a glorious scene. He informs Carol that she is not in the private chat.
Motivated by Carol’s video, Manousos in Paraguay sets off to find her, but runs into “Mom.”
Gilligan served the obvious while shrugging it off. No narrative-changing reveals, just practical explanations of the Hive’s moral code. He provides plot answers, leaving us with bigger philosophical questions.
Watch it.

#tv #Pluribus #SciFi #VinceGilligan #AppleTV #Television #100WordReview #Larrys100 #100DaysToOffload #socialmedia