It's National Poetry Month! Submit your poetry and we'll publish it here on Read Write.as.
It's National Poetry Month! Submit your poetry and we'll publish it here on Read Write.as.
I’ve been missing in action. Don’t worry, I didn’t run out of things to say. I ran out of the motivation to say it. Let me explain.
My motivation up until now has been based on external goals. Some of you may know that I was able to pay off the debt that I had and we were gifted a new to us truck. Things have calmed down significantly and that means that the external motivations I had are also, well, gone.
That left me in a bit of a void. If I’m no longer motivated by the external world, then what? That’s the question I’ve been asking for a while now. Here’s what I’ve come up with so far.
One of the things I’ve always wanted to feel about my writing was that “pull” that some people get, where they can’t stop. They forget to eat and sleep. They are so pulled to write that it’s all they do until they get whatever it is finished.
Well, I suppose since my goals were externally motivated, that wasn’t possible. I needed to learn to enjoy the process of writing, be less bothered by the outcome or getting things done, and allow more flow. External motivation doesn’t offer much in the way of flow. The external world requires us to power through things. It’s masculine energy. Flow is feminine energy that isn’t generally found in external goals.
When I no longer had the external motivation, I just kind of stopped. My intuition tried to offer me other types of external motivation, but I wasn’t interested. Nothing that’s going on around me right now is worth putting my energy into. I’m simply not interested anymore.
Finally, I started questioning where the motivation had gone to. If I wasn’t interested anymore, then where did that leave me? What was next? I was offered the idea intuitively that I needed to find the internal “pull” that I’d been asking for. Oh. Now I get it.
By the way, when you ask for things, you get them. They don’t always come in the way you expect, but they do come. This seems like an obvious path now that I see it. But it wasn’t very obvious when I started this journey.
I’ve been given the opportunity to experience what I want. I’ve been given the opportunity to connect with my writing on a much deeper level than I have so far. And what am I doing with that? Not a damn thing.
Why?
Because apparently I need to deal with the fear of it or the concerns I have about it. It’s a blind path. The thing with external motivators is that the destination is very much known. The thing with internal motivators for me at the moment, is that the destination is very much unknown. I’m not sure what’s going to come out of this. I don’t know where I’m going to end up.
Will I do it anyway?
Yes, of course I will. As I often say, it’s not a question of whether or not I’ll do it. It’s only a question of how long it takes me to get there. Yeah, sometimes I wriggle around in it for a while first. Sometimes I’m a little slow on the uptake, much to the annoyance of my intuition, but I always get there. So here I sit, writing this blog because that’s the process. That’s always been the process.
When I’m offered something intuitively through my cards, I have to write about it to clarify it. Whether I do that publicly or not, the writing part needs to happen before anything else can take place. If I procrastinate on the writing because I’m a little concerned about what’s going to show up, then I get to wriggle around in the uncomfortable feelings for a while. Let’s just say, that’s what I’ve been doing most of this week.
Is it uncomfortable or annoyed? Both actually. I’m somewhat annoyed at my external world and I’m somewhat uncomfortable with what’s coming next. Both are true.
From where I am at the moment, the external world is what it is. There is nothing within my power right now that I can do to change it. That means just accepting things as they are. Been there. Done that. I will do it again. By the way, even if there were something within my power I could do to change things, I’m so unmotivated right now, I’m not sure I’d do it anyway. So, as I often say in my posts, drop the story. Stop paying attention to it. If it’s not offering you anything new, shift your focus away from it.
As for my writing, I just need to do it already. I know that. Will there be some hiccups here? Yes, no doubt there will be. Will I figure it out? Yep because that’s just what I do.
Life has taught me how to handle all this stuff. It doesn’t always mean I want to, it just means I can. I know, from a lot of experience, that there is far greater value in the reward for doing the work than I will ever understand from where I am right now.
The unknown future will almost always make your present self uncomfortable and that’s a good thing. It means there is something new to experience. It means there is more to learn. It means the expansion is continuing. Getting okay with being uncomfortable will make this journey much easier.
It’s okay to take a pit stop. It’s okay to re-evaluate, see where you are, look around, and pat yourself on the back for how far you’ve come.
To be in a place where I get the opportunity to shift my motivation because the external world is no longer offering me much of anything, shows exactly how far I’ve come. It’s a good thing.
Give yourself some credit. You’re doing it, just like me!
Love to all.
Della
from Ratt's Blog
Secular humanism is a philosophical and ethical stance that embraces human reason, ethics, and justice, and rejects religious dogma, supernaturalism, and superstition as the basis of morality and decision-making.
Key beliefs of secular humanism include:
So in summary, secular humanism is a philosophy that embraces reason, ethics, and human welfare, without appeals to religious belief or doctrine.
🤖 AI answer by Claude 1.2. 📝 Edited by @rafe@c.im
from M.A.G. blog, signed by Lydia
Latest News: IN THE CHEST OF A WOMAN CANCELLED. This theatre play, scheduled for the 3rd and 4th May at the National Theatre in Accra has been canceled because of the new LGBTQ Bill (I call it the BBQ Barbeque Bill) which forbids crossdressing (cross-dressing with the intent to engage in an act prohibited under the Act, which I feel is not the case in this play) and because it promotes lesbianism. The organizers could get 6 to 10 years of imprisonment for producing and distributing material deemed to be promoting LGBTTQAP+ activities. The script, by Efo Mawugbe, is now also a forbidden material, and booksellers are advised to hand over any remaining copies to the Ministry of Information, Barnes Road, Accra for destruction, or face 6-10 years imprisonment as well if they are found stocking it. Note that the act also forbids public show of romantic relations between people of the same sex, so be careful when you embrace your friend in public. Like it or not, this is where we have now reached, both Ruling and Opposition parties have unanimously accepted the Human Sexual Rights and Family Values Act 2024 which addresses LGBTTQAP+ and related activities (lesbian, gay, bisexual, transgender, transexual, queer, pansexual, an ally or a person of any other sexual orientation or in a sexual relationship that is contrary to the sociocultural relationship between a male and a female). So get ready for some idiotic witch-hunting by people and officials trying to get admission to Heaven by judging others. The above is fake news, but once our current or our next President has signed the Bill into law the above nightmare WILL become the happening scenario. Note that today you can still agitate against this Act, but once it is law you are not even allowed to express opposition to it. Read the act and draw your conclusions.
A Harmonious Blend: Exploring Jazz Fashion in Africa. The vibrant tapestry of African culture, one finds a harmonious fusion of rhythm, melody, and style in the realm of jazz music. Rooted in a rich history of indigenous sounds and global influences, jazz in Africa not only captivates the ears but also dazzles the eyes with its unique and diverse fashion expressions. From the vibrant streets of Cape Town to the bustling markets of Lagos, the fashion of jazz in Africa is a dynamic reflection of the continent's creativity and spirit. A Tapestry of Influences: Jazz, with its origins in the African American communities of New Orleans, or earlier still, in the origins of the Por Por music of the La community around Accra, quickly gained popularity across the globe, reaching the African continent in the early 20th century. As African musicians embraced this genre and made it their own, they also imbued jazz fashion with a kaleidoscope of influences from traditional African attire to contemporary urban styles. In cities like Johannesburg, Accra, and Nairobi, jazz clubs became hubs of creativity where musicians and fashionistas mingled, inspiring each other with their sartorial choices. The result? A fusion of cultures and styles that gave birth to a new aesthetic—jazz fashion in Africa.
Nestlé and healthy baby food. Quite some time ago, it was discovered that giving lots of sugar to young people made them obese and gave them a bigger chance of getting diabetes 2 at a later age. So rules were set in Europe that food for toddlers of up to 2 years old is not to contain added sugar. Nestlé, a Swiss company, and the world’s largest consumer goods company, of course sticks to these rules. But only in Europe, as no similar laws have been passed in most other parts of the world. In Nigeria, one product tested had up to 6.8g of added sugar per serving. Brands affected are Nido and Cerelac. In order not to have to write “with added sugar”, they use sucrose and honey. So, if you want a healthy baby, read the label. Or better still, make your own.
Gold Coast Kebabs (Chinchinga) on a weekend evening have a lot more stick than meat and are long in coming and hard to chew. Helpful if you need to lose a few pounds after a birthday.
from mimo
C’est #VendrediLiens, alors voici quelques liens que je souhaite partager avec vous cette semaine.
#Egalite #Emploi #Environnement #Feminisme #Femmes #Travail #TransportsEnCommun #TransportsCollectifs
L’R des centres de femmes du Québec regroupe 77 centre de femmes. Elle se décrit comme le plus grand réseau féministe d'action communautaire autonome au Québec. Son but est de contribuer au développement du réseau des centres de femmes, d'assurer la consolidation et le renforcement des pratiques des centres, de travailler à l’amélioration des conditions de vie des femmes et de promouvoir leurs intérêts, la justice sociale, l’égalité et l’équité pour les femmes. L'R des centres de femmes du Québec
À travers les quatre épisodes de Nous sortirons de nos cuisines, Jenny Cartwright fait revivre l’histoire de la première troupe de théâtre féministe québécoise, le Théâtre des Cuisines, et trace en filigrane celle du militantisme féministe québécois. Première troupe de théâtre féministe québécoise, le Théâtre des Cuisines, voit le jour en 1973. Elle naît de ce désir de nommer que la vie privée est politique, et que la transformation du monde ne saurait se faire sans la parole, le regard et les actions des femmes. Nous sortirons de nos cuisines
L’ARUC-GATS s’intéresse aux dispositifs existants de conciliation emploi-famille, et de gestion des âges et des temps (retraites, préretraites, temps de travail et horaires de travail notamment), ainsi qu’aux positions des acteurs sociaux concernant ces modalités et toutes autres qui pourraient être expérimentées. Plusieurs notes de recherche sur divers aspects de ces questions. Alliance de recherche université communauté sur la « gestion des âges et des temps sociaux »
Le Centre québécois du droit de l’environnement met son expertise juridique au service des citoyen·nes et de la protection de l’environnement. C'est le seul organisme au Québec à offrir une expertise indépendante en matière de droit de l’environnement. Sur leur site, on trouve de l'information sur le droit à l'environnement, des publications (mémoires, rapports de recherche...), un formulaire de contact (Ligne verte) pour obtenir de l’information juridique, ainsi que le Guide citoyen du droit québécois de l'environnement. Centre québécois du droit de l’environnement
Si comme moi vous préférez les transports collectifs, sachez que l'Alliance pour le financement des transports collectifs au Québec regroupe en date d'aujourd'hui plus de 61 organismes et s'est donnée comme mission de favoriser le développement et l’amélioration des services de transports collectifs au Québec, en s’assurant qu’ils reçoivent le financement nécessaire pour permettre au plus grand nombre possible de citoyens d’en bénéficier. Un site à visiter pour lire sur les enjeux des transports collectifs et lire leurs communiqués. Transit, Alliance pour le financement des transports collectifs au Québec
Un deuxième site en lien avec les transports collectifs: trajectoire, une association qui milite depuis plus de 45 ans pour faire du transport collectif le pilier d'un Québec plus vert, abordable, inclusif et sécuritaire! Trajectoire intervient dans la représentation des citoyens et la promotion de leurs intérêts en matière de transport collectif partout au Québec. Trajectoire
Bon Weekend!
from chaosorc
Feet squeaked on the gymnasium floor. White lines breaking up the wooden pattern. He wondered if it was real wood or a laminate.
The new guy wearing the red flannel shirt and sweatpants, orange socks with the tread painted on, blue wrapped around his hand and wrist up to his elbow. Blond hair almost a bowl cut, shaved up in the back, fresh haircut.
He looked up when Andy said, incarcerated
Fielding replied, you're not incarcerated
So says you
Fielding laughed, Dr Spokelse scribbled a note.
Great, here we go
What's on your mind, Andy
I'm thinking about going back to being an alcoholic
Why
It was easier, I could just go to work and come home and drink, didn't have to pay attention to anyone else
It is a lot to keep up with
The simple life
A lonely alcoholic
Right, and just die like Jim Morrison
On your back in a bathtub in Paris
Is that how it happened
I thought that was the end of the movie
That could be the end of my movie
The doctor jotting down another note, scribbles in the silence.
Are you hearing yourself
Yeah
They looked at him
Maybe
Gabe leaning over to look him in the eye from the folding chair next to him.
What?
What do you think Hannah in Colorado is doing right now
Probably burping an infant, maybe another is dangling from her nipple, jaws clamped tight
No one laughed.
Why does that bother you, the doctor asked.
Fielding leaned back and waited for the answer, crossed his arms and pulled his feet in, knees pointing at Gabe and Davis.
Sex, Davis chimed in
Everyone turned to look except the new gal. She was off somewhere else, staring at the window, wondering how to get up there and get away, stroking her chin like she was thinking about the conversation.
What's on your mind, Rendell?
The woman replied, Holland. Everyone looked at her, she wore white socks, black leggings, a long black sweater buttoned up to her neck, hair hanging long and brown.
Randy pulled his lower lip into his mouth to keep from licking it, glanced at Davis who was openly leering. His hands cupped together, blue flannel rolled up, faded blue jeans tapered leg, bare feet in white paper sandals.
You think you're gonna climb that wall and go to Holland?
Yeah, do you even know where it is
Fielding let out a sigh, anyway, Andy
Fielding
They locked eyes.
We're waiting, the doctor looked serious, still staring at him.
I wanted to be a father.
You still can.
No.
Everyone waited. He was cracking.
Gabe inhaled sharply, looked at the doctor.
Andy sat there with tears welling in his eyes.
Is that important?
Davis chewed his fingers, leg bouncing nervously.
I guess we'll never know
Fielding put his hands on his knees and stared straight at him.
Yet it bothers you, the doctor's words were a statement or a question.
It bothers me, Andy crying and getting ugly.
So instead, Fielding prompted
Instead I will come home from a long day and face the empty promises and fill them with whiskey and cinnamon liquor.
She added, gas station ice and tumblers, a tall black thermos
Exactly
And the pressure will just melt away
And everything will be okay again
At least until you wake up the next morning
Right, the hangover and body aches and wondering what I said to her
But she's gone
And she's gone so that part won't even matter
Just make sure you hide your phone
Yeah, can't reach out
Don't want to scare anyone
No one cares about me anyway
The group was riffing, Fielding looked impressed, the doctor tried to hide his concern, put his pen down and adjusted his glasses, rubbed his nose, his left hand holding the notepad and pen.
Drink and forget all the reminders of people who loved you
Anyone the virus didn't take
The new people coming into your life
The new people leaving your life, becoming old people
Shadows of themselves
The echoes you see in other people
Why fall in love
Why care
Why not ghost them
Why not use them
This is getting out of had, the doctor had to interject, he showed some emotion, it was concern or worry and it was directed at Fielding to silently ask, why didn't you stop this?
We could just go to Holland
What's in Holland
Not this
They laughed, slapping knees, clapping, they had taken over for once.
Fielding looked disappointed.
Image Credit: EU Voice
I was alerted by @helma@mastodon.social that @EDPS@social.network.europa.eu announced that the European Union has declined to continue funding the EU Voice & EU Video, which broadcasted the regional government's views to the Fediverse.
On 28 April 2022, the European Data Protection Supervisor launched a pilot project featuring two social media platforms: EU Voice and EU Video. The two platforms are part of the free, open-source and decentralised social media networks, based on Mastodon and PeerTube. Over the past two years, EU institutions, bodies, offices and agencies (EUIs) had the opportunity to create accounts on the platforms and connect with users registered in the _ Fediverse_, an online network of platforms and services interconnected with each other, including social media platforms. [...]
Wojciech Wiewiórowski, EDPS, said: “The EDPS pilot project of EU Voice and EU Video has proved that public bodies, like EUIs, can offer social media platforms that respect individuals' fundamental rights as alternatives to common platforms owned by a handful of big players. I am proud of the success of this project, especially considering the limited resources at our disposal. Unfortunately, despite our efforts to find a new home for EU Voice and EU Video in other EUIs, we have been unable to secure new ownership to maintain the servers and sustain operations at the high standards that EUIs and our users deserve”. [...]
The EDPS will facilitate the required migration of EUIs who wish to keep their accounts active in the Fediverse, by providing the necessary support to ensure a smooth transition to other platforms. EU Voice and EU Video will be officially closed on 18 May 2024. (European Data Protection Supervisor Press Release)
To say that the platform is a success is an understatement. One of the more popular accounts, @EU_Commission@social.network.europa.eu, has almost 100,000 followers, with other accounts on EU Voice boasting thousands of followers.
If the European Union 🇪🇺 shuts down EU Voice, they will be relying upon Threads to carry their voice into the Fediverse, as @EuropeanCommission@threads.net (note: not yet federated as of this post) currently has 135,000 followers (as of this post).
Unlike the United States 🇺🇸, Meta has a complicated relationship with the European Union 🇪🇺. If the EU 🇪🇺 terminates their Mastodon & Peertube accounts, they will cede control of their Fediverse presence to @zuck@threads.net, who can use the threat of Threads exiting the European Union 🇪🇺 as leverage during negotiations.
With Europe's economy barely avoiding a recession & the war in Ukraine 🇺🇦 becoming a costly affair, the EU is trying to find ways of cutting governmental costs to remain within their budget during these troubling times.
Running & maintaining a server is expensive, especially if it is popular amongst the masses. However, instead of dismantling their independent voice in the Fediverse, the government could ask their community on & offline for assistance keeping their presence alive.
The EU Voice could ask their 200,000 plus followers on Mastodon & Threads to donate one euro 💶 (yes, just €1) monthly to help keep their servers alive. I am an American 🇺🇸, & I would contribute €10 per month to help keep their instance alive, as a government needs to have an independent voice online in the Fediverse.
Image Credit: EU Biz
Also, the EU should not be too proud to ask their local business community for assistance. As a bonus, the EU could also encourage the business community to establish their presence on the Fediverse by using several homegrown options like:
Many European businesses could probably write off any funds donated as on their taxes (at least I hope they can as I am more familiar with the American 🇺🇸 tax system & not the European Union's 🇪🇺), & between willing users & local companies, the EU Voice could find the strength to continue singing in the Fediverse.
Image Credit: Out Of Time movie promo
With less than a month until the EU Voice shuts down, it will be up to ActivityPub European activists to voice their concerns to their government & advocate keeping these instances alive.
After all, I am just an American 🇺🇸 who is attempting to convince more government entities to embrace the Fediverse in the United States 🇺🇸 (especially now that a couple of ActivityPub platforms are secure enough for governmental use).
If the EU decides to abandon their respective Mastodon & Peertube accounts & rely on the mercy of @mosseri@threads.net (note: he is a great guy, but he spends too much time on Instagram 😉), then of course I will follow their account on Threads.
However, before the EU again outsources its social presence to another American company, it may want to ask its fellow European netizens for assistance in maintaining its social presence in Europe.
from Zéro Janvier
Je lis tous les romans d’Édouard Louis depuis la publication du premier, En finir avec Eddy Bellegueule. Si le « personnage médiatique » Édouard Louis peut parfois me gêner ou m’agacer, j’aime beaucoup l’écrivain et ses textes, à la fois personnels, touchants et engagés. Je n’ai donc pas hésité à lire dès sa sortie son nouveau roman Monique s’évade, consacré à sa mère, comme l’était déjà Combats et métamorphoses d'une femme en 2021.
Une nuit, j’ai reçu un appel de ma mère. Elle pleurait. Elle me disait au téléphone que l’homme avec qui elle vivait était ivre et qu’il l’insultait. En vérité cela faisait plusieurs années que la même scène se reproduisait, systématiquement : cet homme buvait et une fois sous l’influence de l’alcool il l’attaquait avec des mots d’une violence extrême.
Elle qui avait quitté mon père quelques années plus tôt pour échapper à la violence domestique et masculine se retrouvait à nouveau piégée dans ce qu'elle avait cru fuir. Elle me l’avait caché pour ne pas « m’inquiéter » mais cette nuit-là était celle de trop. Je lui ai conseillé de partir, sans attendre. Quelques heures plus tard elle traversait la ville dans la précipitation avec un sac à dos et son chien.
Elle s’évadait.
Dès le lendemain se sont posées les questions de la vie qu’il fallait inventer pour ma mère. Comment vivre, et où, sans argent, sans diplômes, sans permis de conduire, parce qu'on a passé sa vie à élever des enfants et à subir la brutalité masculine ?
Ce livre est le récit d’une évasion.
Les hasards de la vie ont fait que j’ai enchainé la lecture de ce roman après celle d’un autre texte consacré à la mère de son auteur, Vie, vieillesse et mort d’une femme du peuple de Didier Eribon. Le ton est toutefois très différent : là où Didier Eribon relatait les dernières semaines de la vie de sa mère, Édouard Louis raconte un épisode de rupture de sa mère avec l’homme avec lequel elle vivait depuis plusieurs années, ce qui constitue bien sûr un bouleversement, mais qui est aussi l’occasion d’une transformation positive, d’une libération.
Le récit est joliment mené par Édouard Louis et j’ai pris beaucoup de plaisir à suivre les « aventures » de sa mère dans ce court roman. J’ai surtout été saisi par l’émotion en lisant les deux derniers chapitres, qui justifient à eux seuls la lecture de ce livre.
Let's roll twenty Elf triple-classed (!) characters for Swords & Wizardry Complete Revised. Attributes and gold rolled 3d6 in order:
SET | STR | DEX | CON | INT | WIS | CHA | GOLD | BOOK |
---|---|---|---|---|---|---|---|---|
1 | 13 | 15 | 11 | 9 | 10 | 11 | 11 | 7 |
2 | 11 | 5 | 13 | 11 | 4 | 12 | 9 | 4 |
3 | 11 | 12 | 14 | 7 | 15 | 8 | 18 | 7 |
4 | 12 | 6 | 9 | 12 | 11 | 10 | 16 | 5 |
5 | 11 | 9 | 10 | 9 | 14 | 11 | 10 | 18 |
6 | 14 | 14 | 10 | 16 | 12 | 15 | 13 | 15 |
7 | 10 | 15 | 10 | 12 | 15 | 8 | 11 | 9 |
8 | 12 | 16 | 5 | 7 | 9 | 14 | 7 | 18 |
9 | 8 | 12 | 8 | 11 | 7 | 9 | 15 | 1 |
10 | 10 | 10 | 5 | 8 | 16 | 9 | 13 | 6 |
11 | 9 | 14 | 7 | 10 | 9 | 9 | 7 | 15 |
12 | 9 | 10 | 11 | 7 | 14 | 11 | 8 | 6 |
13 | 7 | 6 | 13 | 10 | 8 | 5 | 14 | 8 |
14 | 12 | 8 | 11 | 11 | 13 | 11 | 9 | 20 |
15 | 7 | 11 | 15 | 5 | 14 | 9 | 6 | 5 |
16 | 12 | 16 | 14 | 12 | 15 | 7 | 8 | 17 |
17 | 11 | 8 | 11 | 7 | 12 | 6 | 13 | 4 |
18 | 6 | 10 | 10 | 9 | 11 | 15 | 13 | 9 |
19 | 12 | 11 | 13 | 16 | 9 | 9 | 8 | 13 |
20 | 11 | 4 | 7 | 12 | 11 | 10 | 11 | 16 |
“Book” roll is d20 to determine starting spells, as explained here.
Like before, each character has gender neutral ELF NAME / SELF-GIVEN HUMAN NAME. First ten characters are male, following ten are female. Half are Neutral, half are Chaotic.
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; golden hair; light green eyes; pale silver skin tone Traits: withdrawn, trustworthy, nice, low confidence, receptive
Hit points: 2 Armor class: 4[15] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 13 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs) DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 10 (experience bonus: none) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Read Magic, Sleep Coins: 4 gp, 1 sp, 8 cp Encumbrance: 87 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; mixed dark and light brown hair; hazel eyes; milky white skin tone; sword-shaped birthmark Traits: enigmatic, kinky, noble, garrulous, obedient
Hit points: 6 Armor class: 7[12] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 5 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 4 (experience bonus: none) CHA: 12 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Read Magic, Shield, Sleep Coins: 6 gp, 7 sp, 3 cp Encumbrance: 79 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; brown hair; light blue eyes; black skin tone Traits: immobile, astonished, instinctive
Hit points: 2 Armor class: 3[16] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 15 (experience bonus: +5%) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Plate (-6[+6] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, two-handed (2H 1d10); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Crowbar; 1 × Hammer; 3 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 5 × Parchment (sheet) Spellbook: Magic Missile, Read Magic Coins: 5 gp, 2 sp, 5 cp Encumbrance: 113 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; golden hair; silver eyes; grey-green skin tone; 2'' scar Traits: jovial, obsequious, cold hearted
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 9 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 11 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Charm Person, Magic Missile, Shield, Sleep Coins: 3 gp, 3 sp, 5 cp Encumbrance: 97 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 95 lbs / 43 kg; black hair; amber eyes; pale silver skin tone Traits: calculating, sensuous, nonconformist
Hit points: 4 Armor class: 9[10] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 9 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 14 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Axe, hand (1d6; missile ROF 1, range 10’); 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Block and tackle; 3 × Chalk, 1 piece; 1 × Grappling hook; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Magic Missile, Read Languages, Read Magic Coins: 8 gp, 8 sp, 3 cp Encumbrance: 80 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 100 lbs / 45 kg; silver hair; grey eyes; medium brown skin tone; 5'' scar Traits: eager, outspoken, rich, diligent
Hit points: 3 Armor class: 4[15] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 14 (to-hit modifier: +1; open doors: 1–2; carry modifier: +10 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 16 (max additional languages: 5; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 12 (experience bonus: none) CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Charm Person, Hold Portal, Light, Protection from Evil, Read Languages, Read Magic, Shield Coins: 3 gp, 3 sp, 3 cp Encumbrance: 84 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: light brown hair; black eyes; dark tan skin tone; 4'' scar Traits: honorable, proud, incompetent
Hit points: 3 Armor class: 4[15] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 15 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 15 (experience bonus: +5%) CHA: 8 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Hold Portal, Light, Protection from Evil, Shield, Sleep Coins: 4 gp, 1 sp, 8 cp Encumbrance: 87 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 105 lbs / 48 kg; white hair; light brown eyes; yellow white skin tone Traits: selective, vulnerable, immodest
Hit points: 1 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 9 (experience bonus: none) CHA: 14 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Hold Portal, Magic Missile Coins: 3 gp, 3 sp, 8 cp Encumbrance: 69 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: light brown hair; silver eyes; black skin tone; webbed toes Traits: composed, dogmatic, dark, introverted
Hit points: 4 Armor class: 4[15] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 8 (open doors: 1–2; carry modifier: 0 lbs) DEX: 12 (missile to-hit modifier: 0; AC modifier: none) CON: 8 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 7 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Chain (-4[+4] AC) Weapons: 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 9 × Dart (1d3, ROF 3, range 15’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Mirror, small steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Hold Portal, Light, Read Languages, Read Magic Coins: 3 gp, 5 sp, 0 cp Encumbrance: 100 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 90 lbs / 41 kg; light brown hair; tan eyes; black skin tone Traits: sociable, doubtful, cross
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 10 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 5 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 8 (max additional languages: 1; max spell level: 5; chance to understand new spell: 40%; min/max number of basic spells understandable per level: 3/5) WIS: 16 (experience bonus: +5%) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Light, Protection from Evil, Read Languages Coins: 3 gp, 3 sp, 3 cp Encumbrance: 84 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; yellow hair; silver eyes; prismatic skin tone; six-point star-shaped birthmark Traits: jaded, miserly, unpredictable, kinky
Hit points: 2 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 14 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 9 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, short (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Light, Read Languages, Shield Coins: 3 gp, 3 sp, 8 cp Encumbrance: 69 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 90 lbs / 41 kg; dark blonde hair; brown eyes; black skin tone; bird-shaped birthmark Traits: dorky, selective, unfocused
Hit points: 4 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 9 (open doors: 1–2; carry modifier: +5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 14 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Read Languages, Read Magic Coins: 3 gp, 3 sp, 8 cp Encumbrance: 74 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 4'11'' / 1.5 m, 95 lbs / 43 kg; silver hair; grey eyes; light brown skin tone; ¼'' scar; snake-shaped birthmark Traits: classy, gruff
Hit points: 3 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 7 (open doors: 1–2) DEX: 6 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 10 (max additional languages: 2; max spell level: 5; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 8 (experience bonus: none) CHA: 5 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Hammer, war (1d4+1); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Bell; 3 × Chalk, 1 piece; 1 × Shovel; 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Flask, leather; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Signal whistle; 1 × Garlic, charmed; 5 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 5 × Parchment (sheet) Spellbook: Hold Portal, Magic Missile, Protection from Evil, Sleep Coins: 3 gp, 3 sp, 0 cp Encumbrance: 98 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 100 lbs / 45 kg; brown hair; tan eyes; medium brown skin tone; 1' scar Traits: healthy, neat, liar
Hit points: 4 Armor class: 7[12] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 11 (max additional languages: 2; max spell level: 6; chance to understand new spell: 50%; min/max number of basic spells understandable per level: 4/6) WIS: 13 (experience bonus: +5%) CHA: 11 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Ring (-3[+3] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Sword, bastard (1H 1d8; 2H 1d8+1); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Crowbar; 3 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (30 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 6 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 1 × Signal whistle; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Hold Portal, Light, Shield, Sleep Coins: 6 gp, 7 sp, 3 cp Encumbrance: 79 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Neutral Languages: Common, Elven, Alignment
Appearance: 5'1'' / 1.55 m, 90 lbs / 41 kg; brown hair; glowing crimson eyes; yellow white skin tone Traits: macho, nervous, delicate
Hit points: 5 Armor class: 8[11] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 7 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: 0 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 15 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 5 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 14 (experience bonus: +5%) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC) Weapons: 1 × Sword, long (1d8); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 3 × Javelin (1d6, ROF 1, range 20’) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Bell; 1 × Chalk, 1 piece; 1 × Crowbar; 1 × Hammer; 1 × Rope, hemp (50 feet); 12 × Spike, iron; 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 3 × Wolfsbane; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Magic Missile, Protection from Evil Coins: 4 gp, 2 sp, 3 cp Encumbrance: 56 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 4'10'' / 1.47 m, 95 lbs / 43 kg; mixed white and light brown hair; tan eyes; dark tan skin tone; five-point star-shaped birthmark Traits: naive, oblivious, quiet
Hit points: 4 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 12 (to-hit modifier: 0; damage modifier: 0; open doors: 1–2; carry modifier: +5 lbs) DEX: 16 (missile to-hit modifier: +1; AC modifier: better by 1 point) CON: 14 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 15 (experience bonus: +5%) CHA: 7 (max # of special hirelings: 3; retainer morale adjustment: -1; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Charm Person, Read Magic, Shield, Sleep Coins: 3 gp, 3 sp, 8 cp Encumbrance: 74 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 115 lbs / 52 kg; light blonde hair; black eyes; dark tan skin tone; 1 ½'' scar Traits: judgmental, intimidating, honorable
Hit points: 5 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 8 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 11 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 7 (max additional languages: 0; max spell level: 4; chance to understand new spell: 30%; min/max number of basic spells understandable per level: 2/4) WIS: 12 (experience bonus: none) CHA: 6 (max # of special hirelings: 2; retainer morale adjustment: -2; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Light Coins: 3 gp, 3 sp, 3 cp Encumbrance: 84 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 4'10'' / 1.47 m, 115 lbs / 52 kg; brown hair; aqua eyes; pale blue skin tone Traits: meticulous, reclusive
Hit points: 3 Armor class: 5[14] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 6 (to-hit modifier: -1; open doors: 1; carry modifier: -5 lbs) DEX: 10 (missile to-hit modifier: 0; AC modifier: none) CON: 10 (hp per hit die modifier: 0; raise dead survival: 75%) INT: 9 (max additional languages: 1; max spell level: 5; chance to understand new spell: 45%; min/max number of basic spells understandable per level: 3/5) WIS: 11 (experience bonus: none) CHA: 15 (max # of special hirelings: 5; retainer morale adjustment: +1; experience bonus: +5%)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Chain (-4[+4] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Polearm (2H, 1d8+1); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Chalk, 1 piece; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 1 × Fishing net (25 square feet); 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Hold Portal, Protection from Evil, Read Languages Coins: 3 gp, 3 sp, 3 cp Encumbrance: 84 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 120 lbs / 54 kg; silver hair; green eyes; ochre skin tone; six-point star-shaped birthmark Traits: oily, miserly, oblivious
Hit points: 4 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 12 (open doors: 1–2; carry modifier: +5 lbs) DEX: 11 (missile to-hit modifier: 0; AC modifier: none) CON: 13 (hp per hit die modifier: +1; raise dead survival: 100%) INT: 16 (max additional languages: 5; max spell level: 8; chance to understand new spell: 75%; min/max number of basic spells understandable per level: 6/10) WIS: 9 (experience bonus: none) CHA: 9 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Leather (-2[+2] AC) Weapons: 1 × Dagger (1d4; missile ROF 1, range 10’); 1 × Mace, heavy (1d6); 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Block and tackle; 1 × Grappling hook; 1 × Rope, hemp (50 feet); 1 × Backpack (30-pound capacity); 2 × Sack (15 pounds capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Shield, Sleep Coins: 3 gp, 3 sp, 8 cp Encumbrance: 74 lbs
Class: Fighter / Magic-User / Thief Ancestry: Elf Alignment: Chaotic Languages: Common, Elven, Alignment
Appearance: 5'0'' / 1.52 m, 90 lbs / 41 kg; gold hair; light blue eyes; black skin tone Traits: defiant, innocent, romantic
Hit points: 1 Armor class: 6[13] Saving throw, Fighter: 15 Saving throw modifier(s), Fighter: +1 bonus on all saving throws except against spells (including those from wands and staffs) Saving throw, Magic-User: 15 Saving throw modifier(s), Magic-User: +2 bonus on all saving throw rolls against spells (including those from magic wands and staffs) Saving throw, Thief: 15 Saving throw modifier(s), Thief: +2 bonus against devices, including traps, magical wands or staffs, and other magical devices, +4 bonus on saving throw against any magic
STR: 11 (open doors: 1–2; carry modifier: +5 lbs) DEX: 4 (missile to-hit modifier: -1; AC modifier: worse by 1 point) CON: 7 (hp per hit die modifier: -1; raise dead survival: 50%) INT: 12 (max additional languages: 3; max spell level: 6; chance to understand new spell: 55%; min/max number of basic spells understandable per level: 4/6) WIS: 11 (experience bonus: none) CHA: 10 (max # of special hirelings: 4; retainer morale adjustment: 0; experience bonus: none)
Multiple attacks; parry (only if DEX ≥ 14); spell casting; backstab (+4 to-hit bonus and double damage when attacking from behind); thieving skills (climb walls: 87%; delicate tasks and traps: 15%; hear sounds: 3-in-6; hide in shadows: 30%; move silently: 30%; open locks: 15%).
4-in-6 chance to find secret doors when searching; 1-in-6 chance to notice a secret doors passively; immune to ghoul paralysis; 60' darkvision.
Armour: 1 × Shield (-1[+1] AC); 1 × Ring (-3[+3] AC) Weapons: 1 × Spear (1H 1d6; 2H 1d6+1; missile ROF 1, range 10’); 1 × Sword, long (1d8); 1 × Bow, short (2H, ROF 2, range 50’); 1 × Arrows (20) (1d6) Gear: 1 × Spellbook; 1 × Thieves’ tools; 1 × Crowbar; 1 × Rope, silk (50 feet); 1 × Backpack (30-pound capacity); 1 × Waterskin; 1 × Case (map or scroll); 6 × Candle; 6 × Torch; 2 × Oil, lamp (1 pint); 1 × Flint & steel; 5 × Rations, trail (per day); 5 × Rations, dried (per day); 1 × Bedroll; 1 × Ink (1-ounce bottle); 3 × Parchment (sheet) Spellbook: Detect Magic, Light, Protection from Evil, Read Languages, Shield Coins: 4 gp, 1 sp, 8 cp Encumbrance: 87 lbs
⁂
Elven Thieves coming next.
#Resource #SW #OSR
from An Open Letter
I finally got another assignment today, and I binged the entire thing and finished it. I think I’m genuinely addicted to the dopamine from doing assignments. I ended up doing a super cool quirky SQL injection using SQLMAP, along with a custom tamper script to do something incredibly sick. Because of this convoluted mess, I ended up fully circumventing having to decode my flag, which I genuinely don’t know how to decode. But that was fun regardless!
R – 3 breaths
E – I met P, who’s living with S and L next year and they didn’t hear me introducing myself to them. I guess it kinda felt like that was symbolic of me being eventually replaced by someone new, as they’re most likely going to do things like bake together which I had asked if I could join (didn’t happen).
S – I know that this is strongly fueled by insecurity, so I don’t want to give it too much weight; that being said I also should not put all my eggs in one basket and be ok with the thought of being not as close as I thought. I don’t think it’s a terrible thing, and I feel like it’d be kind of clingy to expect this before it happens. Regardless I know that a lot of things can be attributed to other non-malicious things, but it’s still fine to feel somewhat upset.
T – Invest in other areas also and make sure to foster several different avenues of connection. Also talk to therapist about this on Monday lol. Love you!
The Darkness Beneath is Fight On!’s community megadungeon. It was one of the early (if not first?), big collaborative megadungeons. Many of the levels are as great today as they were in 2010s.
Each level can either be used stand-alone, repurposed for another dungeon, or used together. As a nice bonus, David Bowman levels form a cohesive underdark setting. Bryce Lynch found many levels to be some of the best adventures in the OSR.
Without further ado, here are the levels and issues they were published in:
Level | Author(s) | Issue | Review(s) |
---|---|---|---|
Level 1: The Upper Caves | Hackman, Calithena, David Bowman | Fight On! #2 | Bryce |
Level 2: Warrens of the Troglodytes | Calithena, David Bowman | Fight On! #5 | Bryce |
Level 3: Spawning Grounds of the Crab-Men | David Bowman | Fight On! #3 | Bryce |
Level 4: The Mysterious Crystal Hemisphere | James Maliszewski | Fight On! #4 | Bryce |
Level 5: The Lower Caves | David Bowman | Fight On! #6 | Bryce |
Level 6: The Fane of Salicia | Lee Barber | Fight On! #7 | Bryce |
Level 7: Palace of Eternal Illusion | Matthew Riedel | Fight On! #11 | Bryce |
Level 8: The Deep Caves | Heron Prior, David Bowman, Calithena, and Simon Bull | Fight On! #12 | Bryce |
Level 9: Citadel of the Dark Trolls | Lee Barber | Fight On! #14 | Bryce |
Level 10: The Hall of Mirrors | Calithena | Fight On! #8 | Bryce |
Level 11: Fungus Forest and Mold Falls | Makofan | Fight On! #13 | Bryce |
Level 12: The Blasphemous Shrine of the Tentacled God | Jeff Rients | Fight On! #9 | Bryce |
Level 13: Caverns of Slime | Alex Schroeder, Lior Wehrli, Chris Roberts, Ndege Diamon, Kelvin Green | Unpublished | Bryce |
Level 14: City of the Ancients | Chris Robert | Fight On! #10 | Bryce |
Level 15: Tomb of the Black Lord of Nothingness | Unpublished |
Side-view map by Robert Conley; “LX” scribbles by myself:
Print compilations are available at Lulu:
#OSR #FightOn
from G A N Z E E R . T O D A Y
“Caribbean sugar plantations constituted the first truly modernized societies in the world where people, mobilized through violence and oppression, were thrust into remarkably industrial settings for their time. The sugar industry also created the economic basis for the European merchant and commercial classes to challenge, gradually, the monolith of the feudal aristocratic order.”
From Dominic Boyer's NO MORE FOSSILS. Here's another bit:
“The automobile has a surprisingly deep and complicated history, one that intertwined with the locomotive for many decades. A rail-less automotive machine was a serious aspiration of inventors no later than the end of the eighteenth century. The locomotive won out for both engineering and infrastructural reasons and was safeguarded by inconvenient legal measures like the British Locomotive Act of 1865 that required non-rail automobiles travel at a maximum speed of four mph and be preceded by a man waving a red flag.”
Personally, I'd love to see a return of the above legislation, but I know I'm in the extreme minority here. Another bit:
“The philosopher Andre Gorz argued back in the 1970s that the class structure of capitalist society was sustained by a phenomenon he termed the 'poverty of affluence.' What he means is that capitalism utilizes scarcity as a means for reproducing social inequality and preserving class heirarchy. New technological achievements and luxuries are enjoyed first only by the elite, which displays them as status symbols to attract the desires of the masses toward them. As the masses gain access to old luxuries, new unattainable luxuries develop to replace them. This treadmill of luxury means that no universal “good life” will ever be enjoyed in a capitalist society.”
One more:
“Green capitalism as a whole is paradoxical. It will never be satisfied by sustainability. What we call capitalism is a metastasizing arrangement of production, trade, rent-seeking, and consumption that constantly fights for more resource usage and technological development. Its hunger is sucropolitical, it thirsts after the sweet taste for more. Its bones and sinews, especially in the rapidly industrializing world, are still surprisingly carbopolitical, driven by machines and coal toward relentless production of more things. Its epidermis is petropolitical, mobile, plastic, ever reshaping itself in response to technology, desire, and fashion.”
NO MORE FOSSILS by Dominic Boyer
#reads
from Jehan Lalkaka
If you want others to listen, try BLUF'ing.
US military professionals are trained to start their emails with the BLUF (Bottom Line Up Front) because it grabs attention and makes the message clear and concise.
Figure out what you want to say (your bottom line) and say it first.
But here's the hard part: What is your bottom line, and how do you pick just one?
Your bottom line is what your whole argument boils down to. Ideally, it's short, easy to grasp, and sparks curiosity.
I find it helpful to think about the specific change of mind or behavior I want to incite. It doesn't have to be a life-altering change, but it should be specific and clear.
Why BLUF works:
✨ It quickly answers your reader's top question, “Why should I care?”
✨ It gives the reader context, which makes everything else easier to understand.
✨ It helps you cut content that doesn't support your bottom line, resulting in more impact with fewer words.
— Credit: Lisa Cron's book, Wired for Story, helped me articulate the three whys above (bulleted with stars). I highly recommend it!
from Intel + Graphy
I've been quite more often than before. Is it a good thing? Maybe. But I won't be too quite tho :)
from Roscoe's Story
Prayers, etc.: • 05:00 – Prayer to St. Michael the Archangel • 06:00 – the Angelus • 08:30 – Praying the Joyful Mysteries of the Holy Rosary, followed by The Memorare • 09:00 – Thought for today from Archbishop Lefebvre: The sacrament of confirmation communicates to the child of God and of the Church a more abundant infusion of the Holy Spirit than that received at baptism, to allow him to fortify his spiritual life. This sacrament engraves a special character in the soul of the one who receives it and helps him to preserve the faith and the grace of the Christian life. • 09:15 -April 24, 2024: Will Kissy Fernandez Appear in Some Bald Gay Vision Someday? • 12:00 – the Angelus • 18:00 – the Angelus • 19:00 – The hour of Compline for tonight according to the Traditional Pre-Vatican II Divine Office, followed by Fr. Chad Rippberger's Prayer of Command to protect my family, my sons, my daughter and her family, my granddaughters and their families, my great grandchildren, and everyone for whom I have responsibility from any demonic activity. – And that followed by the Thursday Prayers of the Association of the Auxilium Christianorum.
Health Metrics: • bw= 221.50 lbs. • bp= 128/73 (69)
Diet: • 06:15 – ½ pb&j sandwich • 07:15 – 1 breakfast taco, 1 raisin muffin • 08:00 – cherry pie • 09:45 – cottage cheese and applesauce • 12:00 – fried chicken • 16:00 – bowl of stew
Chores, etc.: • 05:00 – listen to local news talk radio • 07:00 – bank accounts activity monitored • 09:30 – Joe Fraser America? | EP #190 | My Republican Senate Opponent – Royce White – Please Call Me Crazy • 10:30 – listen to relaxing music • 11:00 – watch old episodes of Wheel of Fortune, unpack new pole saw • 12:00 – eat lunch at home • 13:00 – tuned in to 105.3 the Fan for the Rangers pregame show. Will stay here for the Rangers afternoon game vs the Mariners. • 13:45 – took a phone call from a KofC officer • 16:00 – local news and weather • 18:00 – listening to The Joe Pags Show • 19:00 – shall listen to The Lars Larson Show before I head to bed
Chess: • 10:50 – moved in all pending CC games, started another game at LiChess, registered for another ICCF tourney
posted Thursday 25/Apr/2024 ~19:15 #DLAPR2024
from Justin Ferriman
Two months ago, I re-injured my bicep tendon by pushing myself a little too much in my workout routine, and it was made worse as I ignore the pain due to being in denial. This was an injury that I sustained last year around the same time, and it took a few months before I was able to do my normal activities.
I’ve been rehabbing the injury the past 60-days, and I’m a lot better than before, but not out of the woods yet. I’d say that the pain is consistently a 1 out of 10, but it can flare up a little depending on the activity. This same thing happened to me last year, and it wasn’t until eight or so months after the initial injury that I was 100% healed.
I’m still recovering, but I have decided to take one private jiu-jitsu lesson a week! I’m really excited about that, and we are extra careful not to aggravate anything. It has been good for my mental health!
Last year, I started BJJ about two months into the recovery of this same injury. I’d have to ice and massage my shoulder after classes, and was always extra careful. Sometimes it would flare up quite a bit, and I’d have to cut back on the number of classes for that week, but I managed it well, and soon it didn’t give me any issue.
This time around, the one thing I’ve been trying to do is get back to a point where I could participate in BJJ again. I was extremely frustrated, board line depressed, at the timing of my injury because it sort of derailed that entire plan.
But my shoulder has felt better the past few weeks (despite minor setbacks). I decided to try getting back into BJJ, but slowly.
Last Saturday, I took a private lesson from the gym that I left. I’ve been communicating with them since my injury, and they were very supportive, answered my questions, encouraged me, and offered up solutions to help me out. It was really above and beyond. Quite frankly, it wasn’t like anything I’d experienced at any of the other gyms that I tried since leaving.
The private class went well, but I’m still not quite ready for action. I have other priorities to take care of right now, so that will give me an opportunity to rest for about another month. Once that’s done, I’ll begin incorporating classes again at a Gracie Jiu-jitsu certified training center.
#personal
from nahzhluh
First round of roadtrip film developed…
Hill Country TX
Balmorhea
Marfa
White sands
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